Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. tracking? - in Ships and Modules [original thread]
Balance > Realism... 'nuff said -----------------------------------------------
- by Skylar Keenan - at 2006.03.13 12:09:00
|
122. BlasterDomi - in Ships and Modules [original thread]
Originally by: ChalSto Megathron is MUCH better with blasters than a Dominix! Why? 7 Blasters than 6......not to forget the left 8. slot! (seems a "little" bit more than only 20% more dmg [:roll: ) It got 6k more PG than a Dominix It¦s fas...
- by Skylar Keenan - at 2006.03.13 12:04:00
|
123. BlasterDomi - in Ships and Modules [original thread]
Originally by: ChalSto Edited by: ChalSto on 13/03/2006 11:25:26 Domi sucks with blasters......too short on PG.......so What on earth are you on about ? Blastertrons are in 99% of cases fitted with Ion blasters, which give what ? ...
- by Skylar Keenan - at 2006.03.13 11:33:00
|
124. BlasterDomi - in Ships and Modules [original thread]
Edited by: Skylar Keenan on 13/03/2006 11:24:16 Tinkered a bit with a medium electrochemical... Setup is mostly unchanged, but med slots have been changed to MED-SLOTS : ~~~~~~~~~~~ 100MN MicroWarpdrive II Cap Recharger II Cap Recharger II Do...
- by Skylar Keenan - at 2006.03.13 11:21:00
|
125. BlasterDomi - in Ships and Modules [original thread]
Edited by: Skylar Keenan on 13/03/2006 10:42:54 Originally by: madaluap yes i know its perfect fine theory, but what if you come acros a tempest with a web, ab/mwd and AC guns... yes his mwd or ab will cost him cap to stay out of opti...
- by Skylar Keenan - at 2006.03.13 10:42:00
|
126. BlasterDomi - in Ships and Modules [original thread]
Edited by: Skylar Keenan on 13/03/2006 10:33:50 Originally by: madaluap nice setup but its worthless without mwd I said it would need a cov-ops or some other dude to help it out getting close... So no - I don't see why it's "useles...
- by Skylar Keenan - at 2006.03.13 10:33:00
|
127. BlasterDomi - in Ships and Modules [original thread]
Sitting at university and had a lecture cancelled - Decided to fool around with my Dominix a bit... This is what I came up with. HIGH-SLOTS : ~~~~~~~~~~~~ Electron Blaster Cannon II [200xAntimatter L] Electron Blaster Cannon II [200xAntimatter L]...
- by Skylar Keenan - at 2006.03.13 10:24:00
|
128. vexor drone damage output q - in Ships and Modules [original thread]
Originally by: Naughty Boy Originally by: Skylar Keenan 1.6 x 1.2 x 1.8 x 1.4 = 4.84 x 12 x 5 = 290 / 2 = 145 DpS With Hammerhead II and maxed skills in a Vexor/Dominix you can reach 216 DpS 1.92*1.25*2*1.5*12*5*1.1/2 = 237.6 D...
- by Skylar Keenan - at 2006.03.12 18:56:00
|
129. vexor drone damage output q - in Ships and Modules [original thread]
1.6 x 1.2 x 1.8 x 1.4 = 4.84 x 12 x 5 = 290 / 2 = 145 DpS With Hammerhead II and maxed skills in a Vexor/Dominix you can reach 216 DpS -----------------------------------------------
- by Skylar Keenan - at 2006.03.12 15:06:00
|
130. Augoror and Nossers? - in Ships and Modules [original thread]
Sorry to disappoint you, but the bonus is for the category called energy transfer arrays (which is sort of an opposite nos, transfering cap from you to a friend) and has nothing to do with nosferatus, and as such the bonus doesn't apply to them --...
- by Skylar Keenan - at 2006.03.11 22:40:00
|
131. Beam vs Pulse - in Ships and Modules [original thread]
What are you guys on about ? Beams to do exactly the same damage per shot as pulses (save for the Tach) - 3.6 for the largest beams/pulses. They differ on range, tracking and RoF though. -----------------------------------------------
- by Skylar Keenan - at 2006.03.08 16:02:00
|
132. Double the Strength of Warp Disruptors/Scramblers! Sign Here... - in Ships and Modules [original thread]
Originally by: Trevedian Everyone is fitting a WCS FTW setup on their ships (including frigs) and it takes an army to get someone tackled. CCP needs to make 20km Warp Disruptors two strength and 7.5km Scramblers four strength for scrambli...
- by Skylar Keenan - at 2006.03.07 15:17:00
|
133. Best Domi Setup I could make - in Ships and Modules [original thread]
Ok, I really liked the top part of the post, but the setup itself is... confusing to say the least. Most of us know what the different modules do / require just by the name, so if you would pretty please sc*****it down to just the module names I'...
- by Skylar Keenan - at 2006.03.07 13:02:00
|
134. T2 lenses, number of shots? - in Ships and Modules [original thread]
Originally by: Aeron Ralth This breaks down once you hit breakage at shot 100, to your benefit: you have 0% probability of losing it before the 100th shot, but no such restriction on keeping it alive past 1900. At this point we're talki...
- by Skylar Keenan - at 2006.02.24 09:55:00
|
135. T2 lenses, number of shots? - in Ships and Modules [original thread]
Oh... Never got around to reading the faction crystals part. They have volatility of 0.01 and damage of 0.01 for a total of roughly 10.000 shots -----------------------------------------------
- by Skylar Keenan - at 2006.02.24 00:03:00
|
136. 425mm ACs compared to 220mm ACs? - in Ships and Modules [original thread]
Originally by: Malka Badi'a Why? There is a difference of damage over time (over 300 for the clip reloading math) and that's the importance. Are you missing that? With all respect for a great post but - DPS and your "Damage over Time" ...
- by Skylar Keenan - at 2006.02.23 23:52:00
|
137. T2 lenses, number of shots? - in Ships and Modules [original thread]
They have a volatility of 0.1 and take 0.01 damage each time (out of a total of 1.0): 0.1 x 0.01 = 0.001 = 1/1000 So yes - statistically they last 1000 shots - in reality, give or take a bit... -----------------------------------------------
- by Skylar Keenan - at 2006.02.23 23:41:00
|
138. Which is the best all round light missle. - in Ships and Modules [original thread]
Originally by: Cleric JohnPreston players Then anyones guess is good - Always carry some of each type. -----------------------------------------------
- by Skylar Keenan - at 2006.02.23 16:44:00
|
139. Why I don't want tier 3 BS - in EVE General Discussion [original thread]
HippoKing is bang on. Most people expect the new tier 3 battleships to be more powerful than the current tier 2 ships. As Hippo pointed out the current tier 2 ships are the embodiement of the 4 races' warfare philosophy. Call them whatever you wa...
- by Skylar Keenan - at 2006.02.15 23:31:00
|
140. Solo Level 3 Mission in Assault Frig Possible? - in Ships and Modules [original thread]
My lvl3 Retribution looks like this: High: 4x Medium Pulse II Med: 1x AB of choice Low: 1x Small Armor Rep II 1x Energized thermic II 1x Heat Sink II 2x CPR Can do any lvl3 mission without any worries. -----------------------------------------...
- by Skylar Keenan - at 2006.02.15 17:44:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |